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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 12 Mar 1996 18:38:38 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4i4gbe$9av@sunsystem5.informatik.tu-muenchen.de>
- References: <4f4ibc$gl9@news.cs.tu-berlin.de> <591.6610T1165T2102@login.eunet.no><1045.6611T753T2256@vip.cybercity.dk><4faoe1$47@sunsystem5.informatik.tu-muenchen.de><2991.6612T1034T625@vip.cybercity.dk><576.6613T1070T1730@login.eunet.no><1257.6614T57T922@vip.cybercity.dk> <1982.6617T1096T103@ifi.uio.no> <4gbjg3$104@sunsystem5.informatik.tu-muenchen.de> <4518.6625T1142T92@ifi.uio.no> <4h4hv5$mnn@sunsystem5.informatik.tu-muenchen.de> <2444.6635T982T1557@ifi.uio.no>
- NNTP-Posting-Host: hphalle10.informatik.tu-muenchen.de
- Originator: fischerj@hphalle10.informatik.tu-muenchen.de
-
-
- In article <3072.6644T1140T2815@ifi.uio.no>, ludvigp@ifi.uio.no (Ludvig Pedersen) writes:
-
- |> >so anyone of us got a bug or 030 is very different here ?
- |>
- |> Its not a bug, bustest also confirmed that. Reading from fastram, move.l is
- |> faster than movem. But on writing movem is faster! :-)
-
- well, it rather looks like movem read has become slower vs. 020 :\
-
- |>
- |> >Do those "free c2p" routines really run 5.6 mb/sec ?
- |>
- |> Hehe, no, but you usually don't play Doom without any bitmap-DMA, do you! ;)
-
- grrrrrr ;) But it's a useful information for a coder what speed a routine
- can go with dma off.
-
- |> If you turn on 256 colors you get a slow-down.
-
- uh, I didn't know that. :D
-
- |> >I said "very fast cpu" and "aproxiamte 7mb/sec" :)
- |>
- |> You should have said something like a fast cpu with 1+ MB internal cache! ;)
- |> But that would be cheating! :-)
-
- or maybe a cool PPC board...
-
- |> What is LAME? >:( That you have problems with you math again? :-)
-
- probs _again_ ? what ?
-
- anyway I parsed your sentense wrong, I thought you get 203300 dbra's per
- second. more a language prob than a math prob ;)
-
- |> >what ?
- |>
- |> What you forget is that a move uses 2 clock cyles.
-
- but if I do dbra I won't look at the move cycle-table ;))
-
- |>
- |> ONE clock cycles is 20 ns. So TWO clock cycles must be 40 ns.
- |>
- |> How *hard* can it really be??? This is pretty elementary math! ;-)
-
- hey wait a minute, I'm master of theoretic cycle calculation if
- given proper data, I already released 020-14 fastmem timings
- before having fastmem in my A1200. baeh! :)
-
- we talk about mem moves. i.e
-
- >> move.l (an)+,(an)+ << and nothing more.
-
- where is the move reg,reg you (and writer of bustest) talk about ? ;)
-
- |> >yep. no need for ghost-look doing doom, descent etc.
- |> >just intuiscreen, supporting all monitors, or genlock or whatever :)
- |>
- |> That would be great! :)
-
- yeah! :) imagine your routine supports rendering into a intuition window
- and you got a genlock.
-
- Then you could watch TV action and simultaneously play in a
- small 160x100 window having your interactive action :)
-
- hmm genlock supporting doom engine should maybe not use color 0 for rendering.
- and genlock supporting demo should always use color 0 for background :)
- mixing amigademo with mtv :D
- well, genlocks are not ghostlook-compatible I guess, demo must be
- switched to 4pass...
-
- |> >i.e 1084 -> most users no problemo. ghost-look looks even better
- |> >over composite video vs. rgb-port, because of smear (hardware-dither ;)
- |>
- |> Dithering looks ok on a multisync too. (Atleast in PAL) But you don't get any
- |> smear! ;) "Lace"ing the dither is the way to go in both cases.
-
- yep, no smear as their bandwidth is able to display white-black-white...
-
- |>
- |>
- |>
- |> <sb>Ludde - Amiga Demo Coder
- |> <sb>Virtual Reality & Official Be developer
- |> <sb>ludvigp@ifi.uio.no
- |>
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-